WILDERLANDS | INVENTORY
Dec. 29th, 2021 01:23 pm✧HEAL✧ Level 2:
The character can heal another character of moderate illnesses (such as a mildly infected wound or moderately severe illness) or moderate wounds (such as more severe cuts, broken bones). If the illness or wounds of the person they're healing are more severe (such as a deep stab wound in a vital area), the spell can make these wounds mostly healed but capable of breaking open again if the healed character exerts themselves too much.
✧SHIELD✧ Level 2:
The character can put up a magical forcefield that blocks any magical or physical attack from coming through. Magical attacks, projectiles, and weapons cannot break through the forcefield, but people and creatures can walk through the barrier and attack from within. This force field is a circular plane that, depending on how much energy the character spends, can vary in size. The longer the shield is maintained, the more energy the character spends, with a current maximum of 15 minutes.
✧SOUND SLEEP✧ Level 1:
The character can make sure up to five people have a solid, dreamless, uninterrupted eight hours of rest (not including external interruptions). This is done at the cost of their own ability to rest. If the character falls asleep while someone they have spelled is also asleep, they will experience their own night terrors and broken-up sleep.
✧DEVIL'S TRAP✧ Level 2:
The character can summon a glowing sigil on the ground that, upon entering, traps someone within the circle. The rune lasts for 10 minutes regardless of whether someone has activated it or not. The sigil has a maximum radius of twenty feet.
✧HEAL✧ Level 1:
The character can heal another character of minor illnesses (such as a cold) or minor wounds (such as cuts, scrapes, or minor puncture wounds). If the illness or wounds of the person they're healing aren't minor, the spell can at least help make the wounds less severe, such as causing a serious stab wound to close enough to prevent a character from bleeding to death, but being unable to heal it completely.
✧SHIELD✧ Level 1:
The character can put up a magical forcefield that blocks any magical or physical attack from coming through. Magical attacks, projectiles, and weapons cannot break through the forcefield, but people and creatures can walk through the barrier and attack from within. This force field is a circular plane that, depending on how much energy the character spends, can vary in size. The longer the shield is maintained, the more energy the character spends, with a current maximum of 5 minutes.
✧DEVIL'S TRAP✧ Level 1:
The character can summon a glowing sigil on the ground that, upon entering, traps someone within the circle. The rune lasts for 10 minutes regardless of whether someone has activated it or not. The sigil has a maximum radius of ten feet.